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prism3b.pov
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1998-06-24
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// Persistence Of Vision raytracer version 3.0 sample file.
#version 3.0
global_settings { assumed_gamma 2.2 }
#include "prism3.inc"
#declare Prism = prism {
quadratic_spline
0.0,
1.0,
30,
<-0.228311, 0.228311>, // Outer prism
<-1.000000, -1.000000>,
<1.000000, -1.000000>,
<0.228311, 0.228311>,
<-0.228311, 0.228311>,
<-1.000000, -1.000000>
<-0.228311, 0.000000>, // 1st inner prism
<-0.228311, -0.456621>,
<0.228311, -0.456621>,
<0.228311, 0.000000>,
<-0.228311, 0.000000>,
<-0.228311, -0.456621>
<-0.479452, -0.273973>, // 2nd inner prism
<-0.479452, -0.730594>,
<-0.022831, -0.730594>,
<-0.022831, -0.273973>,
<-0.479452, -0.273973>,
<-0.479452, -0.730594>
<0.027397, -0.273973>, // 3rd inner prism
<0.027397, -0.730594>,
<0.484018, -0.730594>,
<0.484018, -0.273973>,
<0.027397, -0.273973>,
<0.027397, -0.730594>
<-0.228311, -0.502283>, // 4th inner prism
<-0.228311, -0.958904>,
<0.228311, -0.958904>,
<0.228311, -0.502283>,
<-0.228311, -0.502283>,
<-0.228311, -0.958904>
}
object { Prism
pigment { color rgb<1, 0.2, 0.2> }
scale <2, 0.2, 2>
translate 0.614*z
}